About the opportunity
Curated by Game Jobs Remote from the employer’s public listing. This is an independent summary, not a posting submitted by the employer. Source checked 31/10/2026.
Own character, camera and control features from prototyping through polish. Work with engineering, art and level design to implement and document player mechanics. The studio seeks multiplayer or live-service experience, a shipped PC or console title and Unreal Engine expertise. Principal-level position.
Remote eligibility: Remote — United States, Canada, Spain, United Kingdom, Czech Republic. Core hours not stated; confirm overlap with the studio
Compensation and employment terms: Numeric salary not published. Employment type is not explicitly stated; confirm it with the studio.
Independent editorial summary checked on 31 October 2026. Apply through the original employer page linked below. Board review expiry is 14 November 2026; this is not an employer application deadline.