About the opportunity
Curated by Game Jobs Remote from the employer’s public listing. This is an independent summary, not a posting submitted by the employer. Source checked 30/10/2026.
Create real-time visual effects for gameplay, environments, and cinematics. Work includes particles, textures, shaders, and basic geometry, with close attention to animation timing and the game’s visual direction.
The posting requests practical DCC experience such as Maya or Houdini, an intermediate understanding of graphics, and strong collaboration and observation skills.
This is a twelve-month temporary engagement through staffing partner Yoh Enterprise Solutions. Remote work is US-based. The stated Seattle example is USD 75–85 per hour; rates vary by geographic location. Review the employer’s application for the complete contract and benefits information.
Employer deadline not stated. Read the complete original posting using the application button; availability and terms may change.